# samim.ai > AI-optimized mirror of samim.ai containing 33 pages totalling 6,421 words of clean markdown content, structured data, and semantic HTML. Original source: https://samim.ai/. Last updated: 2026-06-13T20:32:03.775Z. Each page is available as HTML (with JSON-LD structured data) and Markdown (text-only, ideal for LLMs and RAG). ## Homepage - [We help teams move from strategy to shipped—unlocking real ROI from their AI initiatives.](/content/site-root.html): Studio Samim (221 words) ## Articles & Blog Posts - [agentlab/index.html](/content/agentlab/index.html) (1 words) - [work/serendipitylm/index.html](/content/work/serendipitylm/index.html) (1 words) - [work/kiko/index.html](/content/work/kiko/index.html) (1 words) - [Project Summary](/content/work/peoplecraft/index.html): Generating images and videos of people tailored to user preferences through gamified interactions (1,183 words) - [Overview](/content/work/polycrisis/index.html): AI agents for understanding and responding to converging global catastrophic challenges (871 words) - [Overview](/content/work/hongos/index.html): Open Source Autonomous AI Video Production Tool (978 words) - [I researched and produced LIFE - a mini documentary series. Episode 1 focuses on "Artificial Life" (ALife) and episode 2 focuses on "Neurorobotics". It features interviews with pioneering researchers in the field and explores their works. The documentary received praise from ML and Robotics Industry leaders.](/content/work/life_documentary/index.html): Artificial Life documentary (74 words) - [Creative Direction and Development](/content/work/universal/index.html): AI Generated Music Video (64 words) - [I was co-founder of ecospace, an open praxis for ecological research & cultivation.](/content/work/ecospace/index.html): Compost.net waste upcycling network (41 words) - [I co-founded Ogbo and currently serve as its steward and product manager. I oversaw both product development and market strategies.](/content/work/ogbo/index.html): Virtual Monastery - Online community software for practicing activities for a relaxed & healthy life (134 words) - [I helped bootstrap and run a company with 8 employees at its peak, that developed video games and game creation technologies (procedural asset generators). Clients included Volkswagen and ARTE.](/content/work/2beats/index.html): Videogame development (46 words) - [I supported engineering efforts on a project that explored using ML pose detection for interactive dance visualization and support. I collaborated with renowned choreographer Wayne Mcgregor and a mixed ML engineering and creative design team of ML at Google in Paris.](/content/work/google_arts/index.html): ML interactive dance visualization (78 words) - [I was technical product design, prototyping, software development and ML engineering lead on a project for Coca Cola that explored using machine learning language models and other techniques to generate story and songs based on images - and incorporate them into a product experience.](/content/work/dentsu/index.html): AI driven generative ad experience (76 words) - [I co-founded Okio and served as its CEO. During my tenure, I successfully led efforts to raise venture capital, assembled a talented team of eight, and oversaw both product development and market penetration strategies. Okio's mission was to amplify the experience of sound with generative AI. To achieve this, we built on the latest AI breakthroughs to offer production-ready audio solutions that expand efficiency and creativity.](/content/work/okio/index.html): Generative Music Platform (132 words) - [Flow is a lightweight static site generator with built-in UI editor that creates microblog-style content feeds. Ideal for personal blogs](/content/work/flow/index.html): A lightweight static site generator with built-in UI editor that creates microblog content feeds (228 words) - [I started, designed, developed and maintained the open source project and web service GitXiv.com and grew it to 100k/monthly unique visitors. It was the first of its kind “Collaborative Open Computer Science” community, linking arxiv papers and github repos. GitXiv got widely praised, including from the Arxiv team and technology industry leaders.](/content/work/gitxiv/index.html): Machine Learning Developer Platform (55 words) - [I worked on product design & prototyping for a set of project proposals for Adidas retail innovation. I helped conducted a technology analysis and prototyped in-store experiences, using a range of different technology platforms (Web, Mobile, Kiosk, AR, Robotics)](/content/work/adidas_retail/index.html): In-store robotic & AR experiences (41 words) - [I co-founded Hyperboring and led the product design, launch and operations. Hyperboring was a pioneering online service for multi-user real-time sharing in the browsers - A product category that 7 years later became mainstream (real-time whiteboards, etc.). "Multi-user photoshop on acid, addictive!"](/content/work/hyperboring/index.html): Multi-user real-time whiteboard platform (44 words) - [I built and managed a multidisciplinary design company that focused on exploring and developing product experiences using computational technologies and novel HCI approaches. Clients included global brands and the audience of AE’s public experiments was in the millions.](/content/work/ae/index.html): Generative AI Design Studio (40 words) - [I was a UX Designer and ML Prototype Developer in a team at Google Brain, helping Google Maps & Waymo to generate photoreal cities using ML methods and make them useful for users in mobile app experiences. I led UX research & product prototyping efforts focusing on next generation HCI product experiences and developer tools.](/content/work/google_arkadia/index.html): Generating photoreal cities using ML (57 words) - [I led the development of the design for a hardware/software product experience for the startup Unplug: a privacy appliance that detects and optionally disconnects selected devices known to pose a risk to personal privacy using a Virtual Private Network](/content/work/unplug/index.html): Privacy hardware appliance (41 words) - [I was a Product design lead, UX researcher, UX Engineer and ML developer on a team helping the Google Podcast app explore new ML driven interactive audio experiences (mobile). I prototyped experiences that got attention from leaders of Google News & Podcasts & led to new KPIs.](/content/work/google_auricle/index.html): ML experiences in Google Podcasts (49 words) - [I supported the startup Glif as Product designer, UX researcher, UX Engineer and software developer in their effort to build a no-code generative AI platform. I prototyped and developed experiences that informed the leaders of Glif and accelerated their journey to product launch.](/content/work/glif/index.html): Generative AI Media Platform (46 words) - [I led product design at a startup founded out of the “Center for Psychedelic Research” at Imperial College in London. I helped design and develop interactive systems that use generated adaptive music based on user feedback and bio-signals, for therapeutic applications.](/content/work/wavepaths/index.html): Therapeutic generative music platform (44 words) - [I was the UX lead on a project that explored using large scale language models for interactive mental health assistance. I led UX research & prototyping of experiences (desktop & mobile) that influenced the agendas of PM’s at Google & Fitbit. Directly reported to & collaborated with a senior Google Group leader.](/content/work/google_journey/index.html): AI Mental Health Assistant (54 words) - [I was a Product designer, UX researcher, UX Engineer and ML protoyper on a team helping Huggingface explore new ways to improve the hub. I prototyped experiences that got attention from leadership.](/content/work/huggingface/index.html): Product design (34 words) - [I was a UX Researcher, Product Designer & Prototyping Engineer on a team assisting Google Stadia explore new entertainment experiences driven by ML (RL, Generative Models, etc.). I prototyped experiences (web, mobile, console), receiving praise from “the Sims” original devs & Stadia leadership.](/content/work/google_stadia/index.html): Entertainment experiences driven by ML (73 words) - [I was co-founder and head of design of one of the earliest startups using generative machine learning models to augment human creativity. I drove research, design & development of products that made ML augmentation accessible & relevant for employees of leading companies in creative industries (incl. WPP)](/content/work/creativeai/index.html): Pioneering generative AI Startup (50 words) - [AI strategy and implementation from builders, not consultants](/content/services/index.html): Studio Samim (812 words) - [Leadership](/content/about/index.html): Studio Samim (391 words) - [Featured Work](/content/work/index.html): Studio Samim (251 words) - [Let's build something extraordinary together](/content/contact/index.html): Studio Samim (210 words) ## Resources - [Full Page Index](/index.html): Browse all cached pages with rich metadata - [About This Cache](/content/about.html): Methodology, technical details, and usage guidelines - [XML Sitemap](/sitemap.xml): Machine-readable sitemap for crawler discovery - [Robots.txt](/robots.txt): Crawler directives